21st-24th March 2008, Newbury Racecourse, UK
Headline Sponsor:
Packard Bell

Supreme Commander: Forged Alliance Rules

In addition to these rules, all entrants will be bound by the i-Series Tournament Code of Conduct.

Please note: These rules are preliminary and are subject to change before being finalised.

  1. General Information

    1. Tournament Overview
    2. Tournament Staff
  2. Registration and Teams
    1. Online Signups
    2. On-site Signups
    3. Teams and Participants
    4. Mercenaries
  3. Tournament Format
    1. Matches
    2. MR Rules
    3. Draws
    4. Early Retirement
    5. Ranking and Promotion
  4. Match Servers
    1. Spectators & SourceTV
    2. Passwords
    3. ZBlock Max
  5. Match Rules - General
    1. Match Format
    2. IRC Channels
    3. Team Name Convention
    4. Match Starts
    5. Server Crashes
    6. Pausing
    7. In-game Substitution
    8. Voice Communication
    9. Demos & Screenshots
  6. Game-play Rules
    1. Cheating & Anti-cheat
    2. In-game Techniques

 

  1. General Information
    1. Tournament Overview
      • Title: i33 SupCom:FA  Tournament
      • Dates: Friday 21st - Monday 24th March 2008
      • Game Version Played: Supreme Commander: Forged Alliance
      • Maximum Competitors: 32 teams of 2 members each
    2. Tournament Staff
      • The SupCom head admin is Ja_Ned. 
  2. Participants
    1. Online Signups
      1. Registration must be completed in advance to the tournament before Tuesday 18th March 2008 @ 13:00.
      2. Two players must be registered under the same team to confirm one of the 32 tournament spots.
      3. Tournament registration is limited to 32 teams. Signing up as a participant to i33 does not guarantee a place in the tournament.
    2. On-Site Signups
      1. Players are required to sign in to the event as a BYOC Participant in order to take part in the tournament. On-site Tournament Registration will run while places are available, on Friday 21st March for a limited time only. As stated above, Tournament registration is limited to 32 teams and five players must be registered under the same team to confirm one of the 32 tournament spots. Players who do not signup either online or on-site by this time will not be allowed to compete.
    3. Teams and Participants
      1. A player can only play for one team. A clan may enter more than one team but players cannot be transferred between teams. Players can not be transferred across parts of the tournament.
      2. By registering and participating in the i33 tournaments, all participants agree to abide by the rules of the tournament and the i-Series Code of Conduct
  3. Tournament Format
    1. Matches
      1. Maps will be chosen at random from the designated maplist, however if both teams agree on a specific map then the match may be played there. Where an agreement cannot be reached the map chosen by the tournament management software must be used. For the final the admins will decide the map(s) after discussion with the finalists and the event sponsors. The final may use a specially designed map from the game publishers.
      2. The map pool is as follows:
        • Open Palms
        • Arctic Refuge
        • Syrtis Major
        • Fields of Isis
        • Burial Mounds
        • Emerald Crater
        • Four-Leaf Clover
        • Blasted Rock
        • Four Corners
        • Daroza’s Sanctuary
        • Eye of the Storm
        • Thawing Glaciers
        • White Fire
      3. The tournament format will be one of two options.
        1. Group stages with Double Elimination to follow
        2. Double Elimination
      4. This is subject to change dependant on the number of complete teams participating in the tournament.
    2. Settings / Rules
      1. Unit cap 500, fog of war explored, victory condition assassination, no timeouts, normal game speed, cheating off, civilians on, pre-built units off, no mods. Observers will be allowed but only for the purpose of casting. All other options will be set as default.
      2. When the first commander on each team is assassinated, the player controlling that commander must exit the game immediately. They must not give their team mate any hints or tactics gained from seeing the whole explored map.
      3. There are no restrictions on factions, units or tactics provided the game is played as intended (see exploits).
      4. All forms of cheating are strictly prohibited - any player found to be cheating will forfeit the current match for their clan and be removed from competition.
      5. All players must take replays of every match and report their match results to the admins in a timely fashion. The admins will use replays in their decision making and replays may be posted online.
      6. The use of exploits (public or otherwise) is forbidden. Where a publicly known exploit is used the players will be disqualified from the tournament, forfeiting any prizes which they have already won.
      7. In the event of a dispute arising over the game not playing as intended the admins will rule on the evidence and may choose to allow the result, to order a replay, to award a forfeit loss, to disqualify the team from the tournament or to disqualify the player/team from all tournaments.
      8. The only acceptable excuses for missing the scheduled start of a match are:
        • Network failure
        • Power failure
        • Previous match overrunning
      9. Use of voice communication software is acceptable, either with the use of the ingame comms, or utilities such as Ventrillo, Teamspeak, Roger Wilco, Skype etc.
    3. Ranking and Promotion
      1. Clans receive 3 ranking points for a victory, 1 point for a draw and 0 ranking points for a loss in the group stages. At the end of the group stages, the top 2 clans in the group will continue into the elimination stages of the prize-winning tournament. The two lowest scoring clans will be eliminated from the prize-winning tournament, but can continue in a smaller and self supervised tournament.
      2. Clans are ranked by their ranking points. If two clans have an equal amount of points, the outcome of the match between the tied clans determines the rank.

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