21st-24th March 2008, Newbury Racecourse, UK
Headline Sponsor:
Packard Bell

iPower SupCom:FA 2v2 Rules

These rules apply in addition to the General iPower Games Rules.

 

  1. General Information

    1. Tournament Overview
  2. Tournament Format
    1. Matches
    2. Settings / Rules

 

  1. General Information
    1. Tournament Overview
      • Title: iPower SupCom:FA  Tournament
      • Dates:
        • Online Qualifiers: Monday 18th February - Tuesday 11th March
        • i33 LAN Finals and Last Chance: Friday 21st March - Saturday 22nd March
      • Game Version Played: Supreme Commander: Forged Alliance
  2. Tournament Format
    1. Matches
      1. Maps will be chosen at random from the designated maplist, however if both teams agree on a specific map then the match may be played there. Where an agreement cannot be reached the map chosen by the tournament management software must be used. For the final the admins will decide the map(s) after discussion with the finalists and the event sponsors. The final may use a specially designed map from the game publishers.
      2. The map pool is as follows:
        • Open Palms
        • Arctic Refuge
        • Syrtis Major
        • Fields of Isis
        • Burial Mounds
        • Emerald Crater 
        • Four-Leaf Clover
        • Blasted Rock
        • Four Corners
        • Daroza’s Sanctuary
        • Eye of the Storm
        • Thawing Glaciers
        • White Fire
      3. Teams will split themselves into two Squads, players must play for that Squad for the entirety of the tournament. Squad A will always play against another Squad A.
      4. Scoring will be a percentage of the total score of all players on the Team (both squads) against the total score of all payers on the opposing team.
      5. Matches must take place with 4 players from each team. If a Team can only field one squad for a match, the fixture is defaulted in favour of the team that fielded both squads.
    2. Settings / Rules
      1. Unit cap 500, fog of war explored, victory condition assassination, no timeouts, normal game speed, cheating off, civilians on, pre-built units off, no mods. Observers will be allowed but only for the purpose of casting. All other options will be set as default.
      2. When the first commander on each team is assassinated, the player controlling that commander must exit the game immediately. They must not give their team mate any hints or tactics gained from seeing the whole explored map.
      3. There are no restrictions on factions, units or tactics provided the game is played as intended (see exploits).
      4. All forms of cheating are strictly prohibited - any player found to be cheating will forfeit the current match for their clan and be removed from competition.
      5. All players must take replays of every match and report their match results to the admins in a timely fashion. The admins will use replays in their decision making and replays may be posted online.
      6. The use of exploits (public or otherwise) is forbidden. Where a publicly known exploit is used the players will be disqualified from the tournament, forfeiting any prizes which they have already won.
      7. In the event of a dispute arising over the game not playing as intended the admins will rule on the evidence and may choose to allow the result, to order a replay, to award a forfeit loss, to disqualify the team from the tournament or to disqualify the player/team from all tournaments.
      8. The only acceptable excuses for missing the scheduled start of a match are:
        • Network failure
        • Power failure
        • Previous match overrunning
      9. Use of voice communication software is acceptable, either with the use of the ingame comms, or utilities such as Ventrillo, Teamspeak, Roger Wilco, Skype etc.

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