21st-24th March 2008, Newbury Racecourse, UK
Headline Sponsor:
Packard Bell

iPower Games CoD 4 5v5 S&D Rules

These rules apply in addition to the General iPower Games Rules.

 

  1. General Information
    1. Tournament Overview
  2. Tournament Format
    1. Matches
    2. Draws
  3. Match Servers
  4. Match Rules
    1. Match Format
    2. Demos & Screenshots
  5. Game-play Rules
    1. Anti Cheat
    2. Forbidden Exploits

 

  1. General Information
    1. Tournament Overview
      • Title: iPower UT3 5v5 Warfare Tournament
      • Dates:
        • Online Qualifiers: Monday 18th February - Tuesday 11th March
        • i33 LAN Finals and Last Chance: Friday 21st March - Saturday 22nd March
      • Game Version Played: Latest Retail Patch
  2. Tournament Format
    1. Matches
      1. The tournament will be played with the Search & Destroy gametype using Crossfire MR12 rules.
      2. You will win by completing 24 rounds on one map and adding up round victories. Search & Destroy mode will be two halves of 12 rounds. Each team will play each side once, using a knife round to decide starting sides. After the first half has been completed, screenshots of the score must be taken and then teams will switch sides and finish the match.
      3. Once the match has completed, the round scores from both half’s are tallied, with the team having the most rounds winning the match. NOTE: A draw is acceptable in the group stages. A tie-break only takes place in the elimination/final stages if needed.
      4. The Map Pool for the competition will be:
        • mp_backlot
        • mp_crash
        • mp_crossfire
        • mp_vacant
        • mp_citystreet
        • mp_strike
    2. Draws
      1. If the match ends up in a tie after both sides have been played then you will proceed to overtime.
      2. Overtime format is the best of 5 rounds. An admin chooses side order for rounds 1 & 2. Teams switch sides for rounds 3 & 4. 5th and final round, if necessary, the admin chooses the side order. The first team to win 3 rounds in the Tie-Breaker wins the match.
  3. Match Servers
    1. No spectators of any kind will be allowed in game other than the designated admin for that game.
    2. Tournament servers will have passwords assigned. You can find out the password from the tournament staff and in irc on the day of the tournament.
    3. Matches will be run using the latest PAM4 mod using the latest Crossfire ruleset
  4. Match Rules
    1. Match Format
      1. Matches are played for 24 rounds as detailed above.
      2. Prior to starting a match all players should be on the server and each player matched against the teams list signed up for the Tournament. All players will join their respective starting sides. Team captains will verify that their players have begun demo recording. Team captains will communicate that they are ready to start. The server admin will restart the server in order for the knife round to begin. The knife round will be to decide sides. If anyone on the opposite team is injured by gunfire or grenade damage during the knife round the offending team forfeits the bash.
    2. Demos & Screenshots
      1. All players must record demos from the whole match. Teams may request the demos from the game
      2. To record a match demo take the following steps:
        1. To begin demo drop your console and type in /record nameofdemo. Where nameofdemo could be anything you wish.
        2. To end demo drop your console and type in /stoprecord.
        3. To playback demo load the game, drop console, and type in /demo nameofdemo.
  5. Game-play Rules
    1. Anti Cheat
      1. Punkbuster will be running on all servers
    2. Forbidden Exploits
      1. Map exploits defined: Map exploits are errors or oversights in map design made by the map developer that provide an unfair advantage to a player or a team.
      2. Such exploits include but are not limited to: the ability to lean through, pass through, and see through walls, doors, and windows, and use of clipped or defective map passages to access areas outside the normal playing area.
      3. Proof of exploits: Any dispute made for use of exploits must be supported with evidence. Any player, group of players, or team proven to be using illegal map exploits or boosting will be subject to loss of match points and possible expulsion from the tournament. Anyone found cheating will face a match forfeit and/or removal of team from the competition.

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