In addition to these rules, all entrants will be bound by the i-Series Tournament Code of Conduct.
- General Information
- Tournament Overview
- Tournament Staff
- Registration and Teams
- Online Signups
- On-site Signups
- Teams and Participants
- Mercenaries
- Tournament Format
- Matches
- MR Rules
- Draws
- Early Retirement
- Ranking and Promotion
- Match Servers
- Spectators & SourceTV
- Passwords
- ZBlock Max
- Match Rules - General
- Match Format
- IRC Channels
- Team Name Convention
- Match Starts
- Server Crashes
- Pausing
- In-game Substitution
- Voice Communication
- Demos & Screenshots
- Game-play Rules
- Cheating & Anti-cheat
- In-game Techniques
- General Information
- Tournament Overview
- Title: i33 Halo 3 Tournament
- Dates: Friday 21st - Monday 24th March 2008
- Maximum Competitors: 32 teams of at least four members each
- Tournament Staff
- The Xbox 360 head admin is Dux0r. At the event itself, you will find him in the Xbox 360 Section.
- You can also find the admins on the event IRC in #xbox and #halo.
- Participants
- Online Signups
- Registration must be completed in advance to the tournament before Tuesday 18th March 2008 @ 13:00.
- Four players must be registered under the same team to confirm one of the 32 tournament spots. Any number of players beyond four may be registered for any one team.
- Tournament registration is limited to 32 teams. Signing up as a participant to i33 does not guarantee a place in the tournament.
- On-Site Signups
- Players are required to sign in to the event as a BYOC Participant in order to take part in the tournament. On-site Tournament Registration will run while places are available, on Friday 21st March for a limited time only. As stated above, Tournament registration is limited to 32 teams and four players must be registered under the same team to confirm one of the 32 tournament spots. Players who do not signup either online or on-site by this time will not be allowed to compete.
- Teams and Participants
- All players on your team must change their nickname on the Multiplay Website to be the same as their XBOX Live Gamertag. This will be used for verification of players during games, and to enable your opponents to find you.
- When all the players for your team have signed up, they will be the only players you may field in your player line up for each match. A player can only play for one team, although a team can enter more than 4 players. A clan may enter more than one team but players cannot be transferred between teams. Players can not be transferred across parts of the tournament.
- By registering and participating in the i33 tournaments, all participants agree to abide by the rules of the tournament and the i-Series Code of Conduct.
- Mercenaries
- Mercenaries or "Mercs" (players not signed up with the team in question) will only be permitted if the opposing team agrees to it and the admin for the match is notified by a member from both teams prior to the start of the match. Spot checks will be carried out by admins. Use of mercs as substitutes is not allowed. Any unauthorised use of a merc will result in match being forfeit by the offending team.
- Online Signups
- Tournament Format
- Matches
- Matches will be played best of 3, first map being the map and gametype chosen by the "home" team, with the second map and gametype chosen by the "away" team. The third map if required will be a randomly-chosen map from the remaining gametype. If both teams pick the same gametype, the final map will be on the same gametype.
- MLG TS v3 Map Pool
- MLG Guardian v3
- MLG Iso v3 (Isolation)
- MLG Cstruct v3 (Construct)
- MLG The Pit v3
- MLG Narrows v3
- MLG King v3 Map Pool
- MLG Guardian v3
- MLG Iso v3 (Isolation)
- MLG Cstruct v3 (Construct)
- MLG The Pit v3
- MLG One Flag CTF v3 Map Pool
- MLG The Pit v3
- MLG Narrows v3
- The tournament format will be one of two options, depending on numbers;
- Group stages with Double Elimination to follow
- Double Elimination
- This is subject to change dependant on the number of complete teams participating in the tournament.
- Rules
- Rounds will last 15 minutes with 5 minutes overtime for 3rd map only.
- Ranking and Promotion
- Clans receive 3 ranking points for a victory, 1 point for a draw and 0 ranking points for a loss in the group stages. At the end of the group stages, the top 2 clans in the group will continue into the elimination stages of the prize-winning tournament. The two lowest scoring clans will be eliminated from the prize-winning tournament, but can continue in a smaller and self supervised tournament.
- Clans are ranked by their ranking points. If two clans have an equal amount of points, the outcome of the match between the tied clans determines the rank.
- Match Servers
- Spectators
- No spectators of any kind will be allowed in game other than the designated admin for that game.
- Hosting
- A member of the Home team shall host the match. They will then send an invite to a member of the opposing team.
- Match Rules - General
- Team Name Convention
- When in the server prior to match start, all team players must be tagged up with the same clan tag that they signed up with. This is to help with disputes and tracking with the server logs.
- Match Starts
- When both teams are ready, the host shall begin the game
- If any team fails to provide at least 4 players, 10 minutes after the scheduled match start, the match will be forfeit and the opposing team will be awarded the win. The only acceptable excuses for missing the scheduled start of a match are:
- Network failure
- Power failure
- Previous match overrunning
- Crashes
- If a player loses connection or has a crash before 5 minutes of any round, the match will restart from 0-0. After this point, the player must attempt to reconnect to the game as soon as possible whilst the match carries on without the dropped player.
- Pausin
- In-game Substitution
- In-game substitutions will be permitted in the event of a player dropping from the server, provided the substitute player is on the team’s pre-signed up player list. No mercenary substitutions or changes to the players assigned to the team will be permitted.If a player drops for longer than 3 minutes and a listed substitute cannot be found then the match will continue as long as at least 4 players remain on each team.
- Voice Communication
- Use of voice communication software is acceptable, either with the use of the ingame comms, or utilities such as Ventrillo, Teamspeak, Roger Wilco, Skype etc.
- Demos & Screenshots
- It is advisable, although not compulsory, to record demos and take screenshots of your matches. Having these will help support your case in the event of any dispute.
- Game-play Rules
- Cheating & Anti-cheat
- All forms of cheating are strictly prohibited - any player found to be cheating will forfeit the current match for their team and be removed from the all MPUK tournaments for the duration of the event, in accordance with the MPUK Cheating policy.
- If a clan breaks a rule without the admin noticing, they are still liable for the consequences.Any programs or files, be they changed CS files or new files, that change CS or add to its functionality, or that interact with CS in any way, are strictly forbidden. Modified versions of CS’s .pak, .wad or .exe files are always forbidden, regardless of what they do. The use of any forbidden program or file by any clan member during a cup match will lead to the exclusion of the clan from the tournament.Disallowed practices include, but are not limited to, the following:
- Exploitation of game/map bugs/exploits that give an unfair advantage such as setting your gamma too high.
- Scripts and external programs that provide an unfair advantage, e.g. HL speed cheat
- Use of custom models and skins. This goes for the player models/skins as well as the weapon models/skins e.g. longer weapons to stick out from behind boxes, bright or oversized skins.
- Use of custom map textures.
- Use of aimbots, wallhacks and any exploitations of the engine.
- Custom sprays that adversely affect game play, e.g. image of a Terrorist or CT, ladders, doors, guns and so on. The tournament admins may inspect your machine for evidence of cheats/hacks - these may be random checks or as a response to a complaint.
- Use of hardware that simulates timed button presses, e.g. a rapid fire script on a keyboard.
- Binds, macros or any hardware- or software-assisted script that would enable bunny hopping, rapid fire, or any gameplay not permitted within the normal game mechanics.
- Binding +jump or +attack to the mouse wheel or any other hardware event that may be triggered rapidly.
- In-game Techniques
- Bomb-planting - Bomb-boosting will not be permitted. This is seen as an advantage towards the terrorists. The bomb can only be planted by the bomb carrier without any intervention from team-mates. Silent bomb plants will not be permitted. Abuse of this will result in a forfeit of the match. Boosting - General map boosting with any number of players will be permitted. Any area that can be reached on the map is considered a valid position as long as the position is not used to exploit the map by seeing into areas that are not intended. Boosting through roofs is banned (refer to map exploits).Map Exploits - Taking advantage of new or known map exploits (for example invisible ledges or "map swimming") will result in the forfeit of the match.
- Cheating & Anti-cheat




