21st-24th March 2008, Newbury Racecourse, UK
Headline Sponsor:
Packard Bell

FIFA 2008 (Xbox 360) Rules

All participants are also bound by the i-Series Tournament code of conduct.

  1. General
  2. Settings
  3. Game Rules
  4. Disconnects
  5. Penalty for unfair play
  1. General
    • Competition Method: 1 vs. 1
    • Game Mode : Club
    • Host, client will be announced before the match or decided by coin toss. The default will be that the "home" player listed on the tournament page will be the host.
    • Player change and strategy change is limited to 3 times throughout the game. (The changes before the start of first and second half are not included in this count.)
    • At the end of each match, players must report score to the admin.
    • Format will be Group Stage followed by Double Elimination.
    • If players have not begun their match within 10 minutes of the advertised time, they will forfeit. A 2-0 scoreline will be the default for all forfeits.
  2. Settings
    • Stadium: Wembley
    • Teams: Any club team.
    • Match time: 6 minutes per half
    • Game Speed: Fast
    • AI: World Class
    • Injuries: On
    • Power-up Speed: On
    • Radar: On
    • Bookings: On
    • Time/Score Indicator: On
    • Player Status Bar: On
    • Performance Meter: Off
    • Subs: 3
  3. Game Rules
    • The official, licensed FIFA Soccer 2008 product must be used
    • The abilities of teams and players must not be modified.
    • Players on both sides must select the options before they begin the game. The match result will be accepted even if the players find out that each others’ settings were different afterwards.
    • Players must kick-off with a backward pass at the beginning of each half and after every goal is scored.
  4. Disconnects
    • If the disconnect occurred within the first half of the game, the score and the time played so far will be noted. A new game will be started in which the remaining time prior to the disconnect will be played. As soon as the lost time has been accounted for, both players are to immediately stop all further actions and remain idle until the first half is over. The same rule applies for a disconnect in the second half of the game.
    • Intentional disconnection: Upon judgment by the referee, any offending player will be charged with a loss by forfeit
  5. Penalty for unfair play
    • Unfair play
      1. Intentional disconnection
      2. Use of any settings exceeding standard and permitted settings
      3. Any unnecessary chatting during the match.
      4. If referee decides that external conditions (Press, Team Leader, Player, Spectator, etc) give unfair advantage to a player, the player may be given a warning or lose by default at the referee’s sole discretion.
    • Upon discovery of any player committing any violations regarded as unfair play, that player will be disqualified from the tournament.
    • During the course of any match, the operations staff and/or referee may determine other actions to embody unfair play at any time.

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