In addition to these rules, all entrants will be bound by the i-Series Tournament Code of Conduct.
- General Information
- Tournament Overview
- Tournament Staff
- Registration and Teams
- Online Signups
- On-site Signups
- Teams and Participants
- Mercenaries
- Tournament Format
- Matches
- MR Rules
- Draws
- Early Retirement
- Ranking and Promotion
- Match Servers
- Spectators & SourceTV
- Passwords
- ZBlock Max
- Match Rules - General
- Match Format
- IRC Channels
- Team Name Convention
- Match Starts
- Server Crashes
- Pausing
- In-game Substitution
- Voice Communication
- Demos & Screenshots
- Game-play Rules
- Cheating & Anti-cheat
- In-game Techniques
- General Information
- Tournament Overview
- Title: i33 CSS Tournament
- Dates: Friday 21st - Monday 24th March 2008
- Game Version Played: Counter-Strike Source
- Maximum Competitors: 128 teams of at least five members each
- Tournament Staff
- The CS Source head admin is Chicane. At the event itself, you will find us in the tournament ‘red-shirt’ section of the CS:S section on the second floor.
- You can also find the admins on the event IRC in #css and #css.tournament.
- Tournament Overview
- Participants
- Online Signups
- Registration must be completed in advance to the tournament before Tuesday 18th March 2008 @ 13:00.
- Five players must be registered under the same team to confirm one of the 128 tournament spots. Any number of players beyond five may be registered for any one team.
- Tournament registration is limited to 128 teams. Signing up as a participant to i33 does not guarantee a place in the tournament.
- On-Site Signups
- Players are required to sign in to the event as a BYOC Participant or TUP CSS Participant in order to take part in the tournament. On-site Tournament Registration will run while places are available, on Friday 21st March for a limited time only. As stated above, Tournament registration is limited to 128 teams and five players must be registered under the same team to confirm one of the 128 tournament spots. Players who do not signup either online or on-site by this time will not be allowed to compete.
- Teams and Participants
- When all the players for your team have signed up, they will be the only players you may field in your player line up for each match. A player can only play for one team, although a team can enter more than 5 players. A clan may enter more than one team but players cannot be transferred between teams. Players can not be transferred across parts of the tournament.
- By registering and participating in the i33 tournaments, all participants agree to abide by the rules of the tournament and the i-Series Code of Conduct
- Mercenaries
- Mercenaries or “Mercs” (players not signed up with the team in question) will only be permitted if the opposing team agrees to it and the admin for the match is notified by a member from both teams prior to the start of the match. Spot checks will be carried out by admins. Use of mercs as substitutes is not allowed. Any unauthorised use of a merc will result in match being forfeit by the offending team.
- Online Signups
- Tournament Format
- Matches
- Only de (demolition) maps will be played throughout the i33 CS:Source Cup. These will be selected from the following maps;
- de_cbble
- de_contra
- de_cpl_fire
- de_cpl_mill
- de_dust2
- de_inferno
- de_nuke
- de_train
- The tournament format will be one of two options.
- Group stages with Double Elimination to follow
- Double Elimination
- This is subject to change dependant on the number of complete teams participating in the tournament.
- Only de (demolition) maps will be played throughout the i33 CS:Source Cup. These will be selected from the following maps;
- MR Rules
- The entire tournament will use MR15 rules, with a round time of 1.45 minutes.
- There is no time limit. Both teams play one map, for 15 (MR15) rounds as both Counter-Terrorist and Terrorist. Matches will be won by the team that score the highest number of rounds overall.
- Draws
- Draw results are permitted during the league stages of the tournament. During the elimination stage draws will not be permitted.
- In the event of a draw, the two teams will repeat the map with max rounds 3 and $10,000 start money. If another draw occurs, this will be repeated as often as needed until there is a winner after a set of 6 rounds.
- Early Retirement
- If the match has been won before 30 rounds have been played, the teams may leave the server but the final score will be that of when the teams left the server. Remaining rounds will be discarded and will not count for ranking purposes.
- Ranking and Promotion
- Clans receive 2 ranking points for a victory, 1 point for a draw and 0 ranking points for a loss in the group stages. At the end of the group stages, the top 2 clans in the group will continue into the elimination stages of the prize-winning tournament. The two lowest scoring clans will be eliminated from the prize-winning tournament, but can continue in a smaller and self supervised tournament.
- Clans are ranked by their ranking points. If two clans have an equal amount of points, the outcome of the match between the tied clans determines the rank.
- Matches
- Match Servers
- Spectators & SourceTV
- No spectators of any kind will be allowed in game other than the designated admin for that game.
- SourceTV will be running throughout the tournament. We cannot promise to have the demos available at the event, but will be available for download online within a week.
- Passwords
- Tournament servers may have passwords assigned. If this is the case, to connect to the servers, follow the IP with the password when connecting via the console. Else edit your shortcut to include “+password” and then the password. You can find out the password from the tournament staff and in irc on the day of the tournament.
- ZBlock Max
- All our tournament servers will be running ZBlock Max.
- This will be to ensure that everyone is on an even playing field by using the same config settings.
- Spectators & SourceTV
- Match Rules - General
- Match Format
- Each match is played on the scheduled map, which will be selected from the list above. Each map will be played 2×15 rounds, with each clan playing 15 rounds as CT and 15 rounds as T on each map.
- IRC Channels
- The tournament largely relies on IRC to convey tournament updates so please ensure you have a copy installed. A client may be downloaded from here.
- At least one member of each team will be required to be in the following IRC channels at all times throughout the tournament. You can connect just by using ‘irc’ as the server. #css.tournament - Tournament announcements and server assignment.
- #css - The general cs channel for the i-series event.All cs admins will be opped, so please direct your queries to these people. Please be patient for a reply as we may be either in a game or dealing with other issues and may be away from our desk.
- Team Name Convention
- When in the server prior to match start, all team players must be tagged up with the same clan tag that they signed up with. This is to help with disputes and tracking with the server logs.
- Match Starts
- The match may not begin before the admin is ready. A team must have all the members it intends to field in the server 5 minutes before the scheduled start time of the match. If a match is still in progress on your allocated server, await authorisation from an admin before joining the server. If any team fails to provide at least 4 players, 10 minutes after the scheduled match start, the match will be forfeit and the opposing team will be awarded the win. The only acceptable excuses for missing the scheduled start of a match are:
- Network failure
- Server failure
- Power failure
- Previous match overrunning
- The allocation of teams to terrorist and counter-terrorist will be decided via a knife round or by the mutual consent of the two teams.
- The match may not begin before the admin is ready. A team must have all the members it intends to field in the server 5 minutes before the scheduled start time of the match. If a match is still in progress on your allocated server, await authorisation from an admin before joining the server. If any team fails to provide at least 4 players, 10 minutes after the scheduled match start, the match will be forfeit and the opposing team will be awarded the win. The only acceptable excuses for missing the scheduled start of a match are:
- Server Crashes
- If a server crashes before 4 complete rounds have been played, the game score will be reset to 0-0 and the affected leg of the match will be restarted once the server is available. If the server crashes from the 5th round onwards, the server will be restarted, and game play will resume with the max rounds of the affected leg set to the outstanding rounds to be played. Start money will be $5,000.
- Pausing
- Pausing will be allowed throughout the entire tournament. You are allowed a maximum of 2 server pauses per team, per match, in the event of a player dropping. Each pause will last a maximum of 3 minutes. This is to avoid abuse of pausing, and to avoid lengthy match delays. Dropped players will be expected to reconnect/reboot immediately and to not delay the match unnecessarily. If the player has not returned after 3 minutes the match will resume without the team member. Substitutes can only be used if they have signed up to the tournament and are listed as one of the members for that team. Spot checks on players will take place and no “mercs” will be permitted. The pause will be started at the end of the round in which the player dropped. When the player has reconnected and rejoined the team, the game will be un-paused and the match will continue.
- In-game Substitution
- In-game substitutions will be permitted in the event of a player dropping from the server, provided the substitute player is on the team’s pre-signed up player list. No mercenary substitutions or changes to the players assigned to the team will be permitted. If a player drops for longer than 3 minutes and a listed substitute cannot be found then the match will continue as long as at least 4 players remain on each team.
- Voice Communication
- Use of voice communication software is acceptable, either with the use of the in-game comms, or utilities such as Ventrillo, Teamspeak, Roger Wilco, Skype etc.
- Demos & Screenshots
- It is advisable, although not compulsory, to record demos and take screenshots of your matches. Having these will help support your case in the event of any dispute.
- Match Format
- Game-play Rules
- Cheating & Anti-cheat
- All forms of cheating are strictly prohibited - any player found to be cheating will forfeit the current match for their team and be removed from the all MPUK tournaments for the duration of the event, in accordance with the MPUK Cheating policy.
- If a clan breaks a rule without the admin noticing, they are still liable for the consequences. Any programs or files, be they changed CS files or new files, that change CS or add to its functionality, or that interact with CS in any way, are strictly forbidden. Modified versions of CS’s .pak, .wad or .exe files are always forbidden, regardless of what they do. The use of any forbidden program or file by any clan member during a cup match will lead to the exclusion of the clan from the tournament.Disallowed practices include, but are not limited to, the following:
- Exploitation of game/map bugs/exploits that give an unfair advantage such as setting your gamma too high.
- Scripts and external programs that provide an unfair advantage, e.g. HL speed cheat
- Use of custom models and skins. This goes for the player models/skins as well as the weapon models/skins e.g. longer weapons to stick out from behind boxes, bright or oversized skins.
- Use of custom map textures.
- Use of aimbots, wallhacks and any exploitations of the engine.
- Custom sprays that adversely affect game play, e.g. image of a Terrorist or CT, ladders, doors, guns and so on. The tournament admins may inspect your machine for evidence of cheats/hacks - these may be random checks or as a response to a complaint.
- Use of hardware that simulates timed button presses, e.g. a rapid fire script on a keyboard.
- Binds, macros or any hardware- or software-assisted script that would enable bunny hopping, rapid fire, or any gameplay not permitted within the normal game mechanics.
- Binding +attack to the mouse wheel or any other hardware event that may be triggered rapidly.
- In-game Techniques
- Bomb-planting - Bomb-boosting will not be permitted. This is seen as an advantage towards the terrorists. The bomb can only be planted by the bomb carrier without any intervention from team-mates. Silent bomb plants will not be permitted. Abuse of this will result in a forfeit of the match.
- Boosting - General map boosting with any number of players will be permitted. Any area that can be reached on the map is considered a valid position as long as the position is not used to exploit the map by seeing into areas that are not intended. Boosting through roofs is banned (refer to map exploits).
- Map Exploits - Taking advantage of new or known map exploits (for example invisible ledges or “map swimming”) will result in the forfeit of the match.
- Cheating & Anti-cheat




