Command and Conquer 3 Rules
- General Information
- Tournament Overview
- Tournament Staff
- Registration
- Online Signups
- On-site Signups
- Participants
- Tournament Format
- Matches
- Ranking and Promotion
- Match Servers
- Match Rules
- Match Format
- IRC Channels
- Match Starts
- Demos & Screenshots
- Game-play Rules
- Cheating & Anti-cheat
- In-game Techniques
- General Information
- Tournament Overview
- Title: i33 Command and Conquer 3 1v1 Tournament
- Dates: Friday 21st - Monday 24th March 2008
- Game Version Played: Latest Retail Patch
- Maximum Competitors: 32 participants
- Tournament Staff
- The Command and Conquer 3 head admin is currently to be decided. If you would like to apply, raise a ticket in the Jobs/HR queue.
- Registration
- Online Signups
- Registration must be completed in advance to the tournament before Tuesday 18th March 2008 @ 13:00.
- Tournament registration is limited to 32 players. Signing up as a participant to i33 does not guarantee a place in the tournament.
- On-site Signups
- Players are required to sign in to the event as a BYOC Participant in order to take part in the tournament. On-site Tournament Registration will run while places are available, on Friday 21st March for a limited time only. Players who do not signup either online or on-site by this time will not be allowed to compete.
- Participants
- By registering and participating in the i33 tournaments, all participants agree to abide by the rules of the tournament and the i-Series Code of Conduct
- Tournament Format
- Matches
- All matches are played on a single map to completion.
- Map Pool
- Small Town USA
- Tournament Arena
- Tournament Dustbowl
- Ranking and Promotion
- Players receive 3 ranking points for a victory and 0 ranking points for a loss in the group stages. At the end of the group stages, the top 2 players in the group will continue into the elimination stages of the prize-winning tournament.
- Players are ranked by their ranking points. If two players have an equal amount of points, the outcome of the match between the tied players determines the rank.
- Match Servers
- No spectators of any kind will be allowed in game other than the designated admin for that game.
- Game Settings
- Competition Mode: Normal
- Race Selection: Free Choice, Random allowed.
- Game Speed: Maximum
- Initial Resources: 10,000
- Match Rules
- Match Format
- Matches are played until completion as detailed above.
- IRC Channels
- The tournament largely relies on IRC to convey tournament updates so please ensure you have a copy installed. A client may be downloaded here.
- #cnc3 - The general CnC3 channel for the i-series event. All admins will be opped, so please direct your queries to these people. Please be patient for a reply as we may be either in a game or dealing with other issues and may be away from our desk.
- Match Starts
- The match may not begin before the admin is ready. Players must be in the server 5 minutes before the scheduled start time of the match. If a match is still in progress on your allocated server, await authorisation from an admin before joining the server. If any player fails to show up 10 minutes after the scheduled match start, the match will be forfeit and the opposing player will be awarded the win. The only acceptable excuses for missing the scheduled start of a match are:
- Network failure
- Power failure
- Previous match overrunning
- Demos & Screenshots
- All players must record replays of the whole match.
- Replays must be kept until the result has been accepted on the tournament system.
- Game-play Rules
- Cheating
- It is not allowed to take advantage of or abuse bugs. Any kind of bug abuse is considered cheating and will lead to a forfeit loss, unless otherwise mentioned specifically in the game-related rules.
- All programs or files, either changed game files or new files, that change the game or add to its functionality, or which interact with the game in any way, are strictly forbidden. Modified versions of the game’s resource files are always forbidden, regardless of what they do. The use of any forbidden program or file by any player member during a match, leads to a forfeit loss, and could lead to a removal and ban from the i-Series in major cases.
- Programs that do not interact with the game in any way are allowed, even if they can be used and operated simultaneously with the game. Voice communication and Instant Messenger programs are examples of such programs.
- The use of illegal binds or hardware macros that simulate timed button presses is prohibited.